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  1. 𝕮𝖔𝖒𝖇𝖆𝖙 𝕱𝖔𝖗𝖚𝖒 - Reddit

    A forum for combat footage and photos from historical to ongoing wars.

  2. UkraineWarVideoReport - Reddit

    Feb 24, 2022 · The total combat losses of the enemy from 24.02.22 to 16.02.24 were approximately: Miscellaneous 80 7 u/Mike-a-b

  3. r/UkraineWarFootage - Reddit

    r/UkraineWarFootage: This is a politically neutral subreddit for posting combat footage of the Ukraine-Russian war.

  4. Wuthering Waves vs Genshin Combat : r/WutheringWaves - Reddit

    The biggest problem in genshin is definitely the balancing and dev ideology on how to create combat for the players. Genshin devs don't want to create anything where you actually get to …

  5. Things I wish KCD 2 fixes in Combat system - Reddit

    Jun 13, 2023 · Before I start I want to mention that, I won multiple torneys, beaten high level gangs alone multiple times unmounted and grinded Longsword skill to maximum — …

  6. For the people who are still confused on what combat width

    This is a fundamentally flawed approach to combat width. Since paradox changed the overwidth penalty define from 1.5 to 1.1, it is now effectively unpenalized to exceed combat width (you …

  7. UkraineCombatFootage - Reddit

    Close Combat Warfare For Control Of Railway Station Bakhmut, Ukraine War News https://youtu.be/FWkC6hkHNhM 2 0 Share

  8. The combat holds back the game, it sucks. : r/BaldursGate3 - Reddit

    Aug 5, 2023 · Turn based combat from a AAA studio displays laziness and disregard for player experience. It shows they don't want to make hit boxes, combat animations, counters, dodge …

  9. Which is the current optimal combat width and why? : r/hoi4

    With tanks you want to mostly attack into plains and hills (and maybe even deserts) so you definetly want 35w. Beeing over combat width is way less punishing now than beeing under …

  10. Combat/ no combat macro : r/WoWMacros - Reddit

    Jan 3, 2023 · Firstly I’m trying to make this a combat / no combat macro. While In combat, I’d like for the button (mouse 5) to cast interrupt, whether on mouse over, or if no mouse over, current …